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-/*
- * yt - A fully featured command line YouTube client
- *
- * Copyright (C) 2018 the mpv developers
- * Copyright (C) 2024 Benedikt Peetz <benedikt.peetz@b-peetz.de>
- * SPDX-License-Identifier: GPL-3.0-or-later
- *
- * This file is part of Yt.
- *
- * You should have received a copy of the License along with this program.
- * If not, see <https://www.gnu.org/licenses/gpl-3.0.txt>.
- */
-
-#ifndef MPV_CLIENT_API_RENDER_GL_H_
-#define MPV_CLIENT_API_RENDER_GL_H_
-
-#include "render.h"
-
-#ifdef __cplusplus
-extern "C"
-{
-#endif
-
-  /**
-   * OpenGL backend
-   * --------------
-   *
-   * This header contains definitions for using OpenGL with the render.h API.
-   *
-   * OpenGL interop
-   * --------------
-   *
-   * The OpenGL backend has some special rules, because OpenGL itself uses
-   * implicit per-thread contexts, which causes additional API problems.
-   *
-   * This assumes the OpenGL context lives on a certain thread controlled by
-   * the API user. All mpv_render_* APIs have to be assumed to implicitly use
-   * the OpenGL context if you pass a mpv_render_context using the OpenGL
-   * backend, unless specified otherwise.
-   *
-   * The OpenGL context is indirectly accessed through the OpenGL function
-   * pointers returned by the get_proc_address callback in
-   * mpv_opengl_init_params. Generally, mpv will not load the system OpenGL
-   * library when using this API.
-   *
-   * OpenGL state
-   * ------------
-   *
-   * OpenGL has a large amount of implicit state. All the mpv functions
-   * mentioned above expect that the OpenGL state is reasonably set to OpenGL
-   * standard defaults. Likewise, mpv will attempt to leave the OpenGL context
-   * with standard defaults. The following state is excluded from this:
-   *
-   *      - the glViewport state
-   *      - the glScissor state (but GL_SCISSOR_TEST is in its default value)
-   *      - glBlendFuncSeparate() state (but GL_BLEND is in its default value)
-   *      - glClearColor() state
-   *      - mpv may overwrite the callback set with glDebugMessageCallback()
-   *      - mpv always disables GL_DITHER at init
-   *
-   * Messing with the state could be avoided by creating shared OpenGL
-   * contexts, but this is avoided for the sake of compatibility and
-   * interoperability.
-   *
-   * On OpenGL 2.1, mpv will strictly call functions like glGenTextures() to
-   * create OpenGL objects. You will have to do the same. This ensures that
-   * objects created by mpv and the API users don't clash. Also, legacy state
-   * must be either in its defaults, or not interfere with core state.
-   *
-   * API use
-   * -------
-   *
-   * The mpv_render_* API is used. That API supports multiple backends, and
-   * this section documents specifics for the OpenGL backend.
-   *
-   * Use mpv_render_context_create() with MPV_RENDER_PARAM_API_TYPE set to
-   * MPV_RENDER_API_TYPE_OPENGL, and MPV_RENDER_PARAM_OPENGL_INIT_PARAMS
-   * provided.
-   *
-   * Call mpv_render_context_render() with MPV_RENDER_PARAM_OPENGL_FBO to
-   * render the video frame to an FBO.
-   *
-   * Hardware decoding
-   * -----------------
-   *
-   * Hardware decoding via this API is fully supported, but requires some
-   * additional setup. (At least if direct hardware decoding modes are wanted,
-   * instead of copying back surface data from GPU to CPU RAM.)
-   *
-   * There may be certain requirements on the OpenGL implementation:
-   *
-   * - Windows: ANGLE is required (although in theory GL/DX interop could be
-   * used)
-   * - Intel/Linux: EGL is required, and also the native display resource needs
-   *                to be provided (e.g. MPV_RENDER_PARAM_X11_DISPLAY for X11
-   * and MPV_RENDER_PARAM_WL_DISPLAY for Wayland)
-   * - nVidia/Linux: Both GLX and EGL should work (GLX is required if vdpau is
-   *                 used, e.g. due to old drivers.)
-   * - macOS: CGL is required (CGLGetCurrentContext() returning non-NULL)
-   * - iOS: EAGL is required (EAGLContext.currentContext returning non-nil)
-   *
-   * Once these things are setup, hardware decoding can be enabled/disabled at
-   * any time by setting the "hwdec" property.
-   */
-
-  /**
-   * For initializing the mpv OpenGL state via
-   * MPV_RENDER_PARAM_OPENGL_INIT_PARAMS.
-   */
-  typedef struct mpv_opengl_init_params
-  {
-    /**
-     * This retrieves OpenGL function pointers, and will use them in subsequent
-     * operation.
-     * Usually, you can simply call the GL context APIs from this callback
-     * (e.g. glXGetProcAddressARB or wglGetProcAddress), but some APIs do not
-     * always return pointers for all standard functions (even if present); in
-     * this case you have to compensate by looking up these functions yourself
-     * when libmpv wants to resolve them through this callback. libmpv will not
-     * normally attempt to resolve GL functions on its own, nor does it link to
-     * GL libraries directly.
-     */
-    void *(*get_proc_address) (void *ctx, const char *name);
-    /**
-     * Value passed as ctx parameter to get_proc_address().
-     */
-    void *get_proc_address_ctx;
-  } mpv_opengl_init_params;
-
-  /**
-   * For MPV_RENDER_PARAM_OPENGL_FBO.
-   */
-  typedef struct mpv_opengl_fbo
-  {
-    /**
-     * Framebuffer object name. This must be either a valid FBO generated by
-     * glGenFramebuffers() that is complete and color-renderable, or 0. If the
-     * value is 0, this refers to the OpenGL default framebuffer.
-     */
-    int fbo;
-    /**
-     * Valid dimensions. This must refer to the size of the framebuffer. This
-     * must always be set.
-     */
-    int w, h;
-    /**
-     * Underlying texture internal format (e.g. GL_RGBA8), or 0 if unknown. If
-     * this is the default framebuffer, this can be an equivalent.
-     */
-    int internal_format;
-  } mpv_opengl_fbo;
-
-  /**
-   * Deprecated. For MPV_RENDER_PARAM_DRM_DISPLAY.
-   */
-  typedef struct mpv_opengl_drm_params
-  {
-    int fd;
-    int crtc_id;
-    int connector_id;
-    struct _drmModeAtomicReq **atomic_request_ptr;
-    int render_fd;
-  } mpv_opengl_drm_params;
-
-  /**
-   * For MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE.
-   */
-  typedef struct mpv_opengl_drm_draw_surface_size
-  {
-    /**
-     * size of the draw plane surface in pixels.
-     */
-    int width, height;
-  } mpv_opengl_drm_draw_surface_size;
-
-  /**
-   * For MPV_RENDER_PARAM_DRM_DISPLAY_V2.
-   */
-  typedef struct mpv_opengl_drm_params_v2
-  {
-    /**
-     * DRM fd (int). Set to -1 if invalid.
-     */
-    int fd;
-
-    /**
-     * Currently used crtc id
-     */
-    int crtc_id;
-
-    /**
-     * Currently used connector id
-     */
-    int connector_id;
-
-    /**
-     * Pointer to a drmModeAtomicReq pointer that is being used for the
-     * renderloop. This pointer should hold a pointer to the atomic request
-     * pointer The atomic request pointer is usually changed at every
-     * renderloop.
-     */
-    struct _drmModeAtomicReq **atomic_request_ptr;
-
-    /**
-     * DRM render node. Used for VAAPI interop.
-     * Set to -1 if invalid.
-     */
-    int render_fd;
-  } mpv_opengl_drm_params_v2;
-
-/**
- * For backwards compatibility with the old naming of
- * mpv_opengl_drm_draw_surface_size
- */
-#define mpv_opengl_drm_osd_size mpv_opengl_drm_draw_surface_size
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif