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Diffstat (limited to 'libmpv2/libmpv2-sys/include/render_gl.h')
-rw-r--r-- | libmpv2/libmpv2-sys/include/render_gl.h | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/libmpv2/libmpv2-sys/include/render_gl.h b/libmpv2/libmpv2-sys/include/render_gl.h new file mode 100644 index 0000000..3d5e18c --- /dev/null +++ b/libmpv2/libmpv2-sys/include/render_gl.h @@ -0,0 +1,209 @@ +/* + * yt - A fully featured command line YouTube client + * + * Copyright (C) 2018 the mpv developers + * Copyright (C) 2024 Benedikt Peetz <benedikt.peetz@b-peetz.de> + * SPDX-License-Identifier: GPL-3.0-or-later + * + * This file is part of Yt. + * + * You should have received a copy of the License along with this program. + * If not, see <https://www.gnu.org/licenses/gpl-3.0.txt>. + */ + +#ifndef MPV_CLIENT_API_RENDER_GL_H_ +#define MPV_CLIENT_API_RENDER_GL_H_ + +#include "render.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * OpenGL backend + * -------------- + * + * This header contains definitions for using OpenGL with the render.h API. + * + * OpenGL interop + * -------------- + * + * The OpenGL backend has some special rules, because OpenGL itself uses + * implicit per-thread contexts, which causes additional API problems. + * + * This assumes the OpenGL context lives on a certain thread controlled by the + * API user. All mpv_render_* APIs have to be assumed to implicitly use the + * OpenGL context if you pass a mpv_render_context using the OpenGL backend, + * unless specified otherwise. + * + * The OpenGL context is indirectly accessed through the OpenGL function + * pointers returned by the get_proc_address callback in mpv_opengl_init_params. + * Generally, mpv will not load the system OpenGL library when using this API. + * + * OpenGL state + * ------------ + * + * OpenGL has a large amount of implicit state. All the mpv functions mentioned + * above expect that the OpenGL state is reasonably set to OpenGL standard + * defaults. Likewise, mpv will attempt to leave the OpenGL context with + * standard defaults. The following state is excluded from this: + * + * - the glViewport state + * - the glScissor state (but GL_SCISSOR_TEST is in its default value) + * - glBlendFuncSeparate() state (but GL_BLEND is in its default value) + * - glClearColor() state + * - mpv may overwrite the callback set with glDebugMessageCallback() + * - mpv always disables GL_DITHER at init + * + * Messing with the state could be avoided by creating shared OpenGL contexts, + * but this is avoided for the sake of compatibility and interoperability. + * + * On OpenGL 2.1, mpv will strictly call functions like glGenTextures() to + * create OpenGL objects. You will have to do the same. This ensures that + * objects created by mpv and the API users don't clash. Also, legacy state + * must be either in its defaults, or not interfere with core state. + * + * API use + * ------- + * + * The mpv_render_* API is used. That API supports multiple backends, and this + * section documents specifics for the OpenGL backend. + * + * Use mpv_render_context_create() with MPV_RENDER_PARAM_API_TYPE set to + * MPV_RENDER_API_TYPE_OPENGL, and MPV_RENDER_PARAM_OPENGL_INIT_PARAMS provided. + * + * Call mpv_render_context_render() with MPV_RENDER_PARAM_OPENGL_FBO to render + * the video frame to an FBO. + * + * Hardware decoding + * ----------------- + * + * Hardware decoding via this API is fully supported, but requires some + * additional setup. (At least if direct hardware decoding modes are wanted, + * instead of copying back surface data from GPU to CPU RAM.) + * + * There may be certain requirements on the OpenGL implementation: + * + * - Windows: ANGLE is required (although in theory GL/DX interop could be used) + * - Intel/Linux: EGL is required, and also the native display resource needs + * to be provided (e.g. MPV_RENDER_PARAM_X11_DISPLAY for X11 and + * MPV_RENDER_PARAM_WL_DISPLAY for Wayland) + * - nVidia/Linux: Both GLX and EGL should work (GLX is required if vdpau is + * used, e.g. due to old drivers.) + * - macOS: CGL is required (CGLGetCurrentContext() returning non-NULL) + * - iOS: EAGL is required (EAGLContext.currentContext returning non-nil) + * + * Once these things are setup, hardware decoding can be enabled/disabled at + * any time by setting the "hwdec" property. + */ + +/** + * For initializing the mpv OpenGL state via MPV_RENDER_PARAM_OPENGL_INIT_PARAMS. + */ +typedef struct mpv_opengl_init_params { + /** + * This retrieves OpenGL function pointers, and will use them in subsequent + * operation. + * Usually, you can simply call the GL context APIs from this callback (e.g. + * glXGetProcAddressARB or wglGetProcAddress), but some APIs do not always + * return pointers for all standard functions (even if present); in this + * case you have to compensate by looking up these functions yourself when + * libmpv wants to resolve them through this callback. + * libmpv will not normally attempt to resolve GL functions on its own, nor + * does it link to GL libraries directly. + */ + void *(*get_proc_address)(void *ctx, const char *name); + /** + * Value passed as ctx parameter to get_proc_address(). + */ + void *get_proc_address_ctx; +} mpv_opengl_init_params; + +/** + * For MPV_RENDER_PARAM_OPENGL_FBO. + */ +typedef struct mpv_opengl_fbo { + /** + * Framebuffer object name. This must be either a valid FBO generated by + * glGenFramebuffers() that is complete and color-renderable, or 0. If the + * value is 0, this refers to the OpenGL default framebuffer. + */ + int fbo; + /** + * Valid dimensions. This must refer to the size of the framebuffer. This + * must always be set. + */ + int w, h; + /** + * Underlying texture internal format (e.g. GL_RGBA8), or 0 if unknown. If + * this is the default framebuffer, this can be an equivalent. + */ + int internal_format; +} mpv_opengl_fbo; + +/** + * Deprecated. For MPV_RENDER_PARAM_DRM_DISPLAY. + */ +typedef struct mpv_opengl_drm_params { + int fd; + int crtc_id; + int connector_id; + struct _drmModeAtomicReq **atomic_request_ptr; + int render_fd; +} mpv_opengl_drm_params; + +/** + * For MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE. + */ +typedef struct mpv_opengl_drm_draw_surface_size { + /** + * size of the draw plane surface in pixels. + */ + int width, height; +} mpv_opengl_drm_draw_surface_size; + +/** + * For MPV_RENDER_PARAM_DRM_DISPLAY_V2. + */ +typedef struct mpv_opengl_drm_params_v2 { + /** + * DRM fd (int). Set to -1 if invalid. + */ + int fd; + + /** + * Currently used crtc id + */ + int crtc_id; + + /** + * Currently used connector id + */ + int connector_id; + + /** + * Pointer to a drmModeAtomicReq pointer that is being used for the renderloop. + * This pointer should hold a pointer to the atomic request pointer + * The atomic request pointer is usually changed at every renderloop. + */ + struct _drmModeAtomicReq **atomic_request_ptr; + + /** + * DRM render node. Used for VAAPI interop. + * Set to -1 if invalid. + */ + int render_fd; +} mpv_opengl_drm_params_v2; + + +/** + * For backwards compatibility with the old naming of mpv_opengl_drm_draw_surface_size + */ +#define mpv_opengl_drm_osd_size mpv_opengl_drm_draw_surface_size + +#ifdef __cplusplus +} +#endif + +#endif |