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+/*
+ * yt - A fully featured command line YouTube client
+ *
+ * Copyright (C) 2018 the mpv developers
+ * Copyright (C) 2024 Benedikt Peetz <benedikt.peetz@b-peetz.de>
+ * SPDX-License-Identifier: GPL-3.0-or-later
+ *
+ * This file is part of Yt.
+ *
+ * You should have received a copy of the License along with this program.
+ * If not, see <https://www.gnu.org/licenses/gpl-3.0.txt>.
+ */
+
+#ifndef MPV_CLIENT_API_RENDER_H_
+#define MPV_CLIENT_API_RENDER_H_
+
+#include "client.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * Overview
+ * --------
+ *
+ * This API can be used to make mpv render using supported graphic APIs (such
+ * as OpenGL). It can be used to handle video display.
+ *
+ * The renderer needs to be created with mpv_render_context_create() before
+ * you start playback (or otherwise cause a VO to be created). Then (with most
+ * backends) mpv_render_context_render() can be used to explicitly render the
+ * current video frame. Use mpv_render_context_set_update_callback() to get
+ * notified when there is a new frame to draw.
+ *
+ * Preferably rendering should be done in a separate thread. If you call
+ * normal libmpv API functions on the renderer thread, deadlocks can result
+ * (these are made non-fatal with timeouts, but user experience will obviously
+ * suffer). See "Threading" section below.
+ *
+ * You can output and embed video without this API by setting the mpv "wid"
+ * option to a native window handle (see "Embedding the video window" section
+ * in the client.h header). In general, using the render API is recommended,
+ * because window embedding can cause various issues, especially with GUI
+ * toolkits and certain platforms.
+ *
+ * Supported backends
+ * ------------------
+ *
+ * OpenGL: via MPV_RENDER_API_TYPE_OPENGL, see render_gl.h header.
+ * Software: via MPV_RENDER_API_TYPE_SW, see section "Software renderer"
+ *
+ * Threading
+ * ---------
+ *
+ * You are recommended to do rendering on a separate thread than normal libmpv
+ * use.
+ *
+ * The mpv_render_* functions can be called from any thread, under the
+ * following conditions:
+ *  - only one of the mpv_render_* functions can be called at the same time
+ *    (unless they belong to different mpv cores created by mpv_create())
+ *  - never can be called from within the callbacks set with
+ *    mpv_set_wakeup_callback() or mpv_render_context_set_update_callback()
+ *  - if the OpenGL backend is used, for all functions the OpenGL context
+ *    must be "current" in the calling thread, and it must be the same OpenGL
+ *    context as the mpv_render_context was created with. Otherwise, undefined
+ *    behavior will occur.
+ *  - the thread does not call libmpv API functions other than the mpv_render_*
+ *    functions, except APIs which are declared as safe (see below). Likewise,
+ *    there must be no lock or wait dependency from the render thread to a
+ *    thread using other libmpv functions. Basically, the situation that your
+ *    render thread waits for a "not safe" libmpv API function to return must
+ *    not happen. If you ignore this requirement, deadlocks can happen, which
+ *    are made non-fatal with timeouts; then playback quality will be degraded,
+ *    and the message
+ *          mpv_render_context_render() not being called or stuck.
+ *    is logged. If you set MPV_RENDER_PARAM_ADVANCED_CONTROL, you promise that
+ *    this won't happen, and must absolutely guarantee it, or a real deadlock
+ *    will freeze the mpv core thread forever.
+ *
+ * libmpv functions which are safe to call from a render thread are:
+ *  - functions marked with "Safe to be called from mpv render API threads."
+ *  - client.h functions which don't have an explicit or implicit mpv_handle
+ *    parameter
+ *  - mpv_render_* functions; but only for the same mpv_render_context pointer.
+ *    If the pointer is different, mpv_render_context_free() is not safe. (The
+ *    reason is that if MPV_RENDER_PARAM_ADVANCED_CONTROL is set, it may have
+ *    to process still queued requests from the core, which it can do only for
+ *    the current context, while requests for other contexts would deadlock.
+ *    Also, it may have to wait and block for the core to terminate the video
+ *    chain to make sure no resources are used after context destruction.)
+ *  - if the mpv_handle parameter refers to a different mpv core than the one
+ *    you're rendering for (very obscure, but allowed)
+ *
+ * Note about old libmpv version:
+ *
+ *      Before API version 1.105 (basically in mpv 0.29.x), simply enabling
+ *      MPV_RENDER_PARAM_ADVANCED_CONTROL could cause deadlock issues. This can
+ *      be worked around by setting the "vd-lavc-dr" option to "no".
+ *      In addition, you were required to call all mpv_render*() API functions
+ *      from the same thread on which mpv_render_context_create() was originally
+ *      run (for the same the mpv_render_context). Not honoring it led to UB
+ *      (deadlocks, use of invalid mp_thread handles), even if you moved your GL
+ *      context to a different thread correctly.
+ *      These problems were addressed in API version 1.105 (mpv 0.30.0).
+ *
+ * Context and handle lifecycle
+ * ----------------------------
+ *
+ * Video initialization will fail if the render context was not initialized yet
+ * (with mpv_render_context_create()), or it will revert to a VO that creates
+ * its own window.
+ *
+ * Currently, there can be only 1 mpv_render_context at a time per mpv core.
+ *
+ * Calling mpv_render_context_free() while a VO is using the render context is
+ * active will disable video.
+ *
+ * You must free the context with mpv_render_context_free() before the mpv core
+ * is destroyed. If this doesn't happen, undefined behavior will result.
+ *
+ * Software renderer
+ * -----------------
+ *
+ * MPV_RENDER_API_TYPE_SW provides an extremely simple (but slow) renderer to
+ * memory surfaces. You probably don't want to use this. Use other render API
+ * types, or other methods of video embedding.
+ *
+ * Use mpv_render_context_create() with MPV_RENDER_PARAM_API_TYPE set to
+ * MPV_RENDER_API_TYPE_SW.
+ *
+ * Call mpv_render_context_render() with various MPV_RENDER_PARAM_SW_* fields
+ * to render the video frame to an in-memory surface. The following fields are
+ * required: MPV_RENDER_PARAM_SW_SIZE, MPV_RENDER_PARAM_SW_FORMAT,
+ * MPV_RENDER_PARAM_SW_STRIDE, MPV_RENDER_PARAM_SW_POINTER.
+ *
+ * This method of rendering is very slow, because everything, including color
+ * conversion, scaling, and OSD rendering, is done on the CPU, single-threaded.
+ * In particular, large video or display sizes, as well as presence of OSD or
+ * subtitles can make it too slow for realtime. As with other software rendering
+ * VOs, setting "sw-fast" may help. Enabling or disabling zimg may help,
+ * depending on the platform.
+ *
+ * In addition, certain multimedia job creation measures like HDR may not work
+ * properly, and will have to be manually handled by for example inserting
+ * filters.
+ *
+ * This API is not really suitable to extract individual frames from video etc.
+ * (basically non-playback uses) - there are better libraries for this. It can
+ * be used this way, but it may be clunky and tricky.
+ *
+ * Further notes:
+ * - MPV_RENDER_PARAM_FLIP_Y is currently ignored (unsupported)
+ * - MPV_RENDER_PARAM_DEPTH is ignored (meaningless)
+ */
+
+/**
+ * Opaque context, returned by mpv_render_context_create().
+ */
+typedef struct mpv_render_context mpv_render_context;
+
+/**
+ * Parameters for mpv_render_param (which is used in a few places such as
+ * mpv_render_context_create().
+ *
+ * Also see mpv_render_param for conventions and how to use it.
+ */
+typedef enum mpv_render_param_type {
+    /**
+     * Not a valid value, but also used to terminate a params array. Its value
+     * is always guaranteed to be 0 (even if the ABI changes in the future).
+     */
+    MPV_RENDER_PARAM_INVALID = 0,
+    /**
+     * The render API to use. Valid for mpv_render_context_create().
+     *
+     * Type: char*
+     *
+     * Defined APIs:
+     *
+     *   MPV_RENDER_API_TYPE_OPENGL:
+     *      OpenGL desktop 2.1 or later (preferably core profile compatible to
+     *      OpenGL 3.2), or OpenGLES 2.0 or later.
+     *      Providing MPV_RENDER_PARAM_OPENGL_INIT_PARAMS is required.
+     *      It is expected that an OpenGL context is valid and "current" when
+     *      calling mpv_render_* functions (unless specified otherwise). It
+     *      must be the same context for the same mpv_render_context.
+     */
+    MPV_RENDER_PARAM_API_TYPE = 1,
+    /**
+     * Required parameters for initializing the OpenGL renderer. Valid for
+     * mpv_render_context_create().
+     * Type: mpv_opengl_init_params*
+     */
+    MPV_RENDER_PARAM_OPENGL_INIT_PARAMS = 2,
+    /**
+     * Describes a GL render target. Valid for mpv_render_context_render().
+     * Type: mpv_opengl_fbo*
+     */
+    MPV_RENDER_PARAM_OPENGL_FBO = 3,
+    /**
+     * Control flipped rendering. Valid for mpv_render_context_render().
+     * Type: int*
+     * If the value is set to 0, render normally. Otherwise, render it flipped,
+     * which is needed e.g. when rendering to an OpenGL default framebuffer
+     * (which has a flipped coordinate system).
+     */
+    MPV_RENDER_PARAM_FLIP_Y = 4,
+    /**
+     * Control surface depth. Valid for mpv_render_context_render().
+     * Type: int*
+     * This implies the depth of the surface passed to the render function in
+     * bits per channel. If omitted or set to 0, the renderer will assume 8.
+     * Typically used to control dithering.
+     */
+    MPV_RENDER_PARAM_DEPTH = 5,
+    /**
+     * ICC profile blob. Valid for mpv_render_context_set_parameter().
+     * Type: mpv_byte_array*
+     * Set an ICC profile for use with the "icc-profile-auto" option. (If the
+     * option is not enabled, the ICC data will not be used.)
+     */
+    MPV_RENDER_PARAM_ICC_PROFILE = 6,
+    /**
+     * Ambient light in lux. Valid for mpv_render_context_set_parameter().
+     * Type: int*
+     * This can be used for automatic gamma correction.
+     */
+    MPV_RENDER_PARAM_AMBIENT_LIGHT = 7,
+    /**
+     * X11 Display, sometimes used for hwdec. Valid for
+     * mpv_render_context_create(). The Display must stay valid for the lifetime
+     * of the mpv_render_context.
+     * Type: Display*
+     */
+    MPV_RENDER_PARAM_X11_DISPLAY = 8,
+    /**
+     * Wayland display, sometimes used for hwdec. Valid for
+     * mpv_render_context_create(). The wl_display must stay valid for the
+     * lifetime of the mpv_render_context.
+     * Type: struct wl_display*
+     */
+    MPV_RENDER_PARAM_WL_DISPLAY = 9,
+    /**
+     * Better control about rendering and enabling some advanced features. Valid
+     * for mpv_render_context_create().
+     *
+     * This conflates multiple requirements the API user promises to abide if
+     * this option is enabled:
+     *
+     *  - The API user's render thread, which is calling the mpv_render_*()
+     *    functions, never waits for the core. Otherwise deadlocks can happen.
+     *    See "Threading" section.
+     *  - The callback set with mpv_render_context_set_update_callback() can now
+     *    be called even if there is no new frame. The API user should call the
+     *    mpv_render_context_update() function, and interpret the return value
+     *    for whether a new frame should be rendered.
+     *  - Correct functionality is impossible if the update callback is not set,
+     *    or not set soon enough after mpv_render_context_create() (the core can
+     *    block while waiting for you to call mpv_render_context_update(), and
+     *    if the update callback is not correctly set, it will deadlock, or
+     *    block for too long).
+     *
+     * In general, setting this option will enable the following features (and
+     * possibly more):
+     *
+     *  - "Direct rendering", which means the player decodes directly to a
+     *    texture, which saves a copy per video frame ("vd-lavc-dr" option
+     *    needs to be enabled, and the rendering backend as well as the
+     *    underlying GPU API/driver needs to have support for it).
+     *  - Rendering screenshots with the GPU API if supported by the backend
+     *    (instead of using a suboptimal software fallback via libswscale).
+     *
+     * Warning: do not just add this without reading the "Threading" section
+     *          above, and then wondering that deadlocks happen. The
+     *          requirements are tricky. But also note that even if advanced
+     *          control is disabled, not adhering to the rules will lead to
+     *          playback problems. Enabling advanced controls simply makes
+     *          violating these rules fatal.
+     *
+     * Type: int*: 0 for disable (default), 1 for enable
+     */
+    MPV_RENDER_PARAM_ADVANCED_CONTROL = 10,
+    /**
+     * Return information about the next frame to render. Valid for
+     * mpv_render_context_get_info().
+     *
+     * Type: mpv_render_frame_info*
+     *
+     * It strictly returns information about the _next_ frame. The implication
+     * is that e.g. mpv_render_context_update()'s return value will have
+     * MPV_RENDER_UPDATE_FRAME set, and the user is supposed to call
+     * mpv_render_context_render(). If there is no next frame, then the
+     * return value will have is_valid set to 0.
+     */
+    MPV_RENDER_PARAM_NEXT_FRAME_INFO = 11,
+    /**
+     * Enable or disable video timing. Valid for mpv_render_context_render().
+     *
+     * Type: int*: 0 for disable, 1 for enable (default)
+     *
+     * When video is timed to audio, the player attempts to render video a bit
+     * ahead, and then do a blocking wait until the target display time is
+     * reached. This blocks mpv_render_context_render() for up to the amount
+     * specified with the "video-timing-offset" global option. You can set
+     * this parameter to 0 to disable this kind of waiting. If you do, it's
+     * recommended to use the target time value in mpv_render_frame_info to
+     * wait yourself, or to set the "video-timing-offset" to 0 instead.
+     *
+     * Disabling this without doing anything in addition will result in A/V sync
+     * being slightly off.
+     */
+    MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME = 12,
+    /**
+     * Use to skip rendering in mpv_render_context_render().
+     *
+     * Type: int*: 0 for rendering (default), 1 for skipping
+     *
+     * If this is set, you don't need to pass a target surface to the render
+     * function (and if you do, it's completely ignored). This can still call
+     * into the lower level APIs (i.e. if you use OpenGL, the OpenGL context
+     * must be set).
+     *
+     * Be aware that the render API will consider this frame as having been
+     * rendered. All other normal rules also apply, for example about whether
+     * you have to call mpv_render_context_report_swap(). It also does timing
+     * in the same way.
+     */
+    MPV_RENDER_PARAM_SKIP_RENDERING = 13,
+    /**
+     * Deprecated. Not supported. Use MPV_RENDER_PARAM_DRM_DISPLAY_V2 instead.
+     * Type : struct mpv_opengl_drm_params*
+     */
+    MPV_RENDER_PARAM_DRM_DISPLAY = 14,
+    /**
+     * DRM draw surface size, contains draw surface dimensions.
+     * Valid for mpv_render_context_create().
+     * Type : struct mpv_opengl_drm_draw_surface_size*
+     */
+    MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE = 15,
+    /**
+     * DRM display, contains drm display handles.
+     * Valid for mpv_render_context_create().
+     * Type : struct mpv_opengl_drm_params_v2*
+    */
+    MPV_RENDER_PARAM_DRM_DISPLAY_V2 = 16,
+    /**
+     * MPV_RENDER_API_TYPE_SW only: rendering target surface size, mandatory.
+     * Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render().
+     * Type: int[2] (e.g.: int s[2] = {w, h}; param.data = &s[0];)
+     *
+     * The video frame is transformed as with other VOs. Typically, this means
+     * the video gets scaled and black bars are added if the video size or
+     * aspect ratio mismatches with the target size.
+     */
+    MPV_RENDER_PARAM_SW_SIZE = 17,
+    /**
+     * MPV_RENDER_API_TYPE_SW only: rendering target surface pixel format,
+     * mandatory.
+     * Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render().
+     * Type: char* (e.g.: char *f = "rgb0"; param.data = f;)
+     *
+     * Valid values are:
+     *  "rgb0", "bgr0", "0bgr", "0rgb"
+     *      4 bytes per pixel RGB, 1 byte (8 bit) per component, component bytes
+     *      with increasing address from left to right (e.g. "rgb0" has r at
+     *      address 0), the "0" component contains uninitialized garbage (often
+     *      the value 0, but not necessarily; the bad naming is inherited from
+     *      FFmpeg)
+     *      Pixel alignment size: 4 bytes
+     *  "rgb24"
+     *      3 bytes per pixel RGB. This is strongly discouraged because it is
+     *      very slow.
+     *      Pixel alignment size: 1 bytes
+     *  other
+     *      The API may accept other pixel formats, using mpv internal format
+     *      names, as long as it's internally marked as RGB, has exactly 1
+     *      plane, and is supported as conversion output. It is not a good idea
+     *      to rely on any of these. Their semantics and handling could change.
+     */
+    MPV_RENDER_PARAM_SW_FORMAT = 18,
+    /**
+     * MPV_RENDER_API_TYPE_SW only: rendering target surface bytes per line,
+     * mandatory.
+     * Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render().
+     * Type: size_t*
+     *
+     * This is the number of bytes between a pixel (x, y) and (x, y + 1) on the
+     * target surface. It must be a multiple of the pixel size, and have space
+     * for the surface width as specified by MPV_RENDER_PARAM_SW_SIZE.
+     *
+     * Both stride and pointer value should be a multiple of 64 to facilitate
+     * fast SIMD operation. Lower alignment might trigger slower code paths,
+     * and in the worst case, will copy the entire target frame. If mpv is built
+     * with zimg (and zimg is not disabled), the performance impact might be
+     * less.
+     * In either cases, the pointer and stride must be aligned at least to the
+     * pixel alignment size. Otherwise, crashes and undefined behavior is
+     * possible on platforms which do not support unaligned accesses (either
+     * through normal memory access or aligned SIMD memory access instructions).
+     */
+    MPV_RENDER_PARAM_SW_STRIDE = 19,
+    /*
+     * MPV_RENDER_API_TYPE_SW only: rendering target surface pixel data pointer,
+     * mandatory.
+     * Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render().
+     * Type: void*
+     *
+     * This points to the first pixel at the left/top corner (0, 0). In
+     * particular, each line y starts at (pointer + stride * y). Upon rendering,
+     * all data between pointer and (pointer + stride * h) is overwritten.
+     * Whether the padding between (w, y) and (0, y + 1) is overwritten is left
+     * unspecified (it should not be, but unfortunately some scaler backends
+     * will do it anyway). It is assumed that even the padding after the last
+     * line (starting at bytepos(w, h) until (pointer + stride * h)) is
+     * writable.
+     *
+     * See MPV_RENDER_PARAM_SW_STRIDE for alignment requirements.
+     */
+    MPV_RENDER_PARAM_SW_POINTER = 20,
+} mpv_render_param_type;
+
+/**
+ * For backwards compatibility with the old naming of
+ * MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE
+ */
+#define MPV_RENDER_PARAM_DRM_OSD_SIZE MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE
+
+/**
+ * Used to pass arbitrary parameters to some mpv_render_* functions. The
+ * meaning of the data parameter is determined by the type, and each
+ * MPV_RENDER_PARAM_* documents what type the value must point to.
+ *
+ * Each value documents the required data type as the pointer you cast to
+ * void* and set on mpv_render_param.data. For example, if MPV_RENDER_PARAM_FOO
+ * documents the type as Something* , then the code should look like this:
+ *
+ *   Something foo = {...};
+ *   mpv_render_param param;
+ *   param.type = MPV_RENDER_PARAM_FOO;
+ *   param.data = & foo;
+ *
+ * Normally, the data field points to exactly 1 object. If the type is char*,
+ * it points to a 0-terminated string.
+ *
+ * In all cases (unless documented otherwise) the pointers need to remain
+ * valid during the call only. Unless otherwise documented, the API functions
+ * will not write to the params array or any data pointed to it.
+ *
+ * As a convention, parameter arrays are always terminated by type==0. There
+ * is no specific order of the parameters required. The order of the 2 fields in
+ * this struct is guaranteed (even after ABI changes).
+ */
+typedef struct mpv_render_param {
+    enum mpv_render_param_type type;
+    void *data;
+} mpv_render_param;
+
+
+/**
+ * Predefined values for MPV_RENDER_PARAM_API_TYPE.
+ */
+// See render_gl.h
+#define MPV_RENDER_API_TYPE_OPENGL "opengl"
+// See section "Software renderer"
+#define MPV_RENDER_API_TYPE_SW "sw"
+
+/**
+ * Flags used in mpv_render_frame_info.flags. Each value represents a bit in it.
+ */
+typedef enum mpv_render_frame_info_flag {
+    /**
+     * Set if there is actually a next frame. If unset, there is no next frame
+     * yet, and other flags and fields that require a frame to be queued will
+     * be unset.
+     *
+     * This is set for _any_ kind of frame, even for redraw requests.
+     *
+     * Note that when this is unset, it simply means no new frame was
+     * decoded/queued yet, not necessarily that the end of the video was
+     * reached. A new frame can be queued after some time.
+     *
+     * If the return value of mpv_render_context_render() had the
+     * MPV_RENDER_UPDATE_FRAME flag set, this flag will usually be set as well,
+     * unless the frame is rendered, or discarded by other asynchronous events.
+     */
+    MPV_RENDER_FRAME_INFO_PRESENT         = 1 << 0,
+    /**
+     * If set, the frame is not an actual new video frame, but a redraw request.
+     * For example if the video is paused, and an option that affects video
+     * rendering was changed (or any other reason), an update request can be
+     * issued and this flag will be set.
+     *
+     * Typically, redraw frames will not be subject to video timing.
+     *
+     * Implies MPV_RENDER_FRAME_INFO_PRESENT.
+     */
+    MPV_RENDER_FRAME_INFO_REDRAW          = 1 << 1,
+    /**
+     * If set, this is supposed to reproduce the previous frame perfectly. This
+     * is usually used for certain "video-sync" options ("display-..." modes).
+     * Typically the renderer will blit the video from a FBO. Unset otherwise.
+     *
+     * Implies MPV_RENDER_FRAME_INFO_PRESENT.
+     */
+    MPV_RENDER_FRAME_INFO_REPEAT          = 1 << 2,
+    /**
+     * If set, the player timing code expects that the user thread blocks on
+     * vsync (by either delaying the render call, or by making a call to
+     * mpv_render_context_report_swap() at vsync time).
+     *
+     * Implies MPV_RENDER_FRAME_INFO_PRESENT.
+     */
+    MPV_RENDER_FRAME_INFO_BLOCK_VSYNC     = 1 << 3,
+} mpv_render_frame_info_flag;
+
+/**
+ * Information about the next video frame that will be rendered. Can be
+ * retrieved with MPV_RENDER_PARAM_NEXT_FRAME_INFO.
+ */
+typedef struct mpv_render_frame_info {
+    /**
+     * A bitset of mpv_render_frame_info_flag values (i.e. multiple flags are
+     * combined with bitwise or).
+     */
+    uint64_t flags;
+    /**
+     * Absolute time at which the frame is supposed to be displayed. This is in
+     * the same unit and base as the time returned by mpv_get_time_us(). For
+     * frames that are redrawn, or if vsync locked video timing is used (see
+     * "video-sync" option), then this can be 0. The "video-timing-offset"
+     * option determines how much "headroom" the render thread gets (but a high
+     * enough frame rate can reduce it anyway). mpv_render_context_render() will
+     * normally block until the time is elapsed, unless you pass it
+     * MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME = 0.
+     */
+    int64_t target_time;
+} mpv_render_frame_info;
+
+/**
+ * Initialize the renderer state. Depending on the backend used, this will
+ * access the underlying GPU API and initialize its own objects.
+ *
+ * You must free the context with mpv_render_context_free(). Not doing so before
+ * the mpv core is destroyed may result in memory leaks or crashes.
+ *
+ * Currently, only at most 1 context can exists per mpv core (it represents the
+ * main video output).
+ *
+ * You should pass the following parameters:
+ *  - MPV_RENDER_PARAM_API_TYPE to select the underlying backend/GPU API.
+ *  - Backend-specific init parameter, like MPV_RENDER_PARAM_OPENGL_INIT_PARAMS.
+ *  - Setting MPV_RENDER_PARAM_ADVANCED_CONTROL and following its rules is
+ *    strongly recommended.
+ *  - If you want to use hwdec, possibly hwdec interop resources.
+ *
+ * @param res set to the context (on success) or NULL (on failure). The value
+ *            is never read and always overwritten.
+ * @param mpv handle used to get the core (the mpv_render_context won't depend
+ *            on this specific handle, only the core referenced by it)
+ * @param params an array of parameters, terminated by type==0. It's left
+ *               unspecified what happens with unknown parameters. At least
+ *               MPV_RENDER_PARAM_API_TYPE is required, and most backends will
+ *               require another backend-specific parameter.
+ * @return error code, including but not limited to:
+ *      MPV_ERROR_UNSUPPORTED: the OpenGL version is not supported
+ *                             (or required extensions are missing)
+ *      MPV_ERROR_NOT_IMPLEMENTED: an unknown API type was provided, or
+ *                                 support for the requested API was not
+ *                                 built in the used libmpv binary.
+ *      MPV_ERROR_INVALID_PARAMETER: at least one of the provided parameters was
+ *                                   not valid.
+ */
+MPV_EXPORT int mpv_render_context_create(mpv_render_context **res, mpv_handle *mpv,
+                                         mpv_render_param *params);
+
+/**
+ * Attempt to change a single parameter. Not all backends and parameter types
+ * support all kinds of changes.
+ *
+ * @param ctx a valid render context
+ * @param param the parameter type and data that should be set
+ * @return error code. If a parameter could actually be changed, this returns
+ *         success, otherwise an error code depending on the parameter type
+ *         and situation.
+ */
+MPV_EXPORT int mpv_render_context_set_parameter(mpv_render_context *ctx,
+                                                mpv_render_param param);
+
+/**
+ * Retrieve information from the render context. This is NOT a counterpart to
+ * mpv_render_context_set_parameter(), because you generally can't read
+ * parameters set with it, and this function is not meant for this purpose.
+ * Instead, this is for communicating information from the renderer back to the
+ * user. See mpv_render_param_type; entries which support this function
+ * explicitly mention it, and for other entries you can assume it will fail.
+ *
+ * You pass param with param.type set and param.data pointing to a variable
+ * of the required data type. The function will then overwrite that variable
+ * with the returned value (at least on success).
+ *
+ * @param ctx a valid render context
+ * @param param the parameter type and data that should be retrieved
+ * @return error code. If a parameter could actually be retrieved, this returns
+ *         success, otherwise an error code depending on the parameter type
+ *         and situation. MPV_ERROR_NOT_IMPLEMENTED is used for unknown
+ *         param.type, or if retrieving it is not supported.
+ */
+MPV_EXPORT int mpv_render_context_get_info(mpv_render_context *ctx,
+                                           mpv_render_param param);
+
+typedef void (*mpv_render_update_fn)(void *cb_ctx);
+
+/**
+ * Set the callback that notifies you when a new video frame is available, or
+ * if the video display configuration somehow changed and requires a redraw.
+ * Similar to mpv_set_wakeup_callback(), you must not call any mpv API from
+ * the callback, and all the other listed restrictions apply (such as not
+ * exiting the callback by throwing exceptions).
+ *
+ * This can be called from any thread, except from an update callback. In case
+ * of the OpenGL backend, no OpenGL state or API is accessed.
+ *
+ * Calling this will raise an update callback immediately.
+ *
+ * @param callback callback(callback_ctx) is called if the frame should be
+ *                 redrawn
+ * @param callback_ctx opaque argument to the callback
+ */
+MPV_EXPORT void mpv_render_context_set_update_callback(mpv_render_context *ctx,
+                                                       mpv_render_update_fn callback,
+                                                       void *callback_ctx);
+
+/**
+ * The API user is supposed to call this when the update callback was invoked
+ * (like all mpv_render_* functions, this has to happen on the render thread,
+ * and _not_ from the update callback itself).
+ *
+ * This is optional if MPV_RENDER_PARAM_ADVANCED_CONTROL was not set (default).
+ * Otherwise, it's a hard requirement that this is called after each update
+ * callback. If multiple update callback happened, and the function could not
+ * be called sooner, it's OK to call it once after the last callback.
+ *
+ * If an update callback happens during or after this function, the function
+ * must be called again at the soonest possible time.
+ *
+ * If MPV_RENDER_PARAM_ADVANCED_CONTROL was set, this will do additional work
+ * such as allocating textures for the video decoder.
+ *
+ * @return a bitset of mpv_render_update_flag values (i.e. multiple flags are
+ *         combined with bitwise or). Typically, this will tell the API user
+ *         what should happen next. E.g. if the MPV_RENDER_UPDATE_FRAME flag is
+ *         set, mpv_render_context_render() should be called. If flags unknown
+ *         to the API user are set, or if the return value is 0, nothing needs
+ *         to be done.
+ */
+MPV_EXPORT uint64_t mpv_render_context_update(mpv_render_context *ctx);
+
+/**
+ * Flags returned by mpv_render_context_update(). Each value represents a bit
+ * in the function's return value.
+ */
+typedef enum mpv_render_update_flag {
+    /**
+     * A new video frame must be rendered. mpv_render_context_render() must be
+     * called.
+     */
+    MPV_RENDER_UPDATE_FRAME         = 1 << 0,
+} mpv_render_context_flag;
+
+/**
+ * Render video.
+ *
+ * Typically renders the video to a target surface provided via mpv_render_param
+ * (the details depend on the backend in use). Options like "panscan" are
+ * applied to determine which part of the video should be visible and how the
+ * video should be scaled. You can change these options at runtime by using the
+ * mpv property API.
+ *
+ * The renderer will reconfigure itself every time the target surface
+ * configuration (such as size) is changed.
+ *
+ * This function implicitly pulls a video frame from the internal queue and
+ * renders it. If no new frame is available, the previous frame is redrawn.
+ * The update callback set with mpv_render_context_set_update_callback()
+ * notifies you when a new frame was added. The details potentially depend on
+ * the backends and the provided parameters.
+ *
+ * Generally, libmpv will invoke your update callback some time before the video
+ * frame should be shown, and then lets this function block until the supposed
+ * display time. This will limit your rendering to video FPS. You can prevent
+ * this by setting the "video-timing-offset" global option to 0. (This applies
+ * only to "audio" video sync mode.)
+ *
+ * You should pass the following parameters:
+ *  - Backend-specific target object, such as MPV_RENDER_PARAM_OPENGL_FBO.
+ *  - Possibly transformations, such as MPV_RENDER_PARAM_FLIP_Y.
+ *
+ * @param ctx a valid render context
+ * @param params an array of parameters, terminated by type==0. Which parameters
+ *               are required depends on the backend. It's left unspecified what
+ *               happens with unknown parameters.
+ * @return error code
+ */
+MPV_EXPORT int mpv_render_context_render(mpv_render_context *ctx, mpv_render_param *params);
+
+/**
+ * Tell the renderer that a frame was flipped at the given time. This is
+ * optional, but can help the player to achieve better timing.
+ *
+ * Note that calling this at least once informs libmpv that you will use this
+ * function. If you use it inconsistently, expect bad video playback.
+ *
+ * If this is called while no video is initialized, it is ignored.
+ *
+ * @param ctx a valid render context
+ */
+MPV_EXPORT void mpv_render_context_report_swap(mpv_render_context *ctx);
+
+/**
+ * Destroy the mpv renderer state.
+ *
+ * If video is still active (e.g. a file playing), video will be disabled
+ * forcefully.
+ *
+ * @param ctx a valid render context. After this function returns, this is not
+ *            a valid pointer anymore. NULL is also allowed and does nothing.
+ */
+MPV_EXPORT void mpv_render_context_free(mpv_render_context *ctx);
+
+#ifdef MPV_CPLUGIN_DYNAMIC_SYM
+
+MPV_DEFINE_SYM_PTR(mpv_render_context_create)
+#define mpv_render_context_create pfn_mpv_render_context_create
+MPV_DEFINE_SYM_PTR(mpv_render_context_set_parameter)
+#define mpv_render_context_set_parameter pfn_mpv_render_context_set_parameter
+MPV_DEFINE_SYM_PTR(mpv_render_context_get_info)
+#define mpv_render_context_get_info pfn_mpv_render_context_get_info
+MPV_DEFINE_SYM_PTR(mpv_render_context_set_update_callback)
+#define mpv_render_context_set_update_callback pfn_mpv_render_context_set_update_callback
+MPV_DEFINE_SYM_PTR(mpv_render_context_update)
+#define mpv_render_context_update pfn_mpv_render_context_update
+MPV_DEFINE_SYM_PTR(mpv_render_context_render)
+#define mpv_render_context_render pfn_mpv_render_context_render
+MPV_DEFINE_SYM_PTR(mpv_render_context_report_swap)
+#define mpv_render_context_report_swap pfn_mpv_render_context_report_swap
+MPV_DEFINE_SYM_PTR(mpv_render_context_free)
+#define mpv_render_context_free pfn_mpv_render_context_free
+
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif