diff options
author | Benedikt Peetz <benedikt.peetz@b-peetz.de> | 2024-08-21 12:47:53 +0200 |
---|---|---|
committer | Benedikt Peetz <benedikt.peetz@b-peetz.de> | 2024-08-21 12:47:53 +0200 |
commit | 9dea083e2e7cf0eb3a1bc58e50259d21cb53b8c7 (patch) | |
tree | 1e2cbbfd1f7eb86021b14fdf33a36700eed23181 /libmpv2/libmpv2-sys/include/render_gl.h | |
parent | build(flake): Setup up checks (formatter and derivation) (diff) | |
download | yt-9dea083e2e7cf0eb3a1bc58e50259d21cb53b8c7.tar.gz yt-9dea083e2e7cf0eb3a1bc58e50259d21cb53b8c7.zip |
style(treewide): Reformat v0.1.0
Diffstat (limited to 'libmpv2/libmpv2-sys/include/render_gl.h')
-rw-r--r-- | libmpv2/libmpv2-sys/include/render_gl.h | 246 |
1 files changed, 129 insertions, 117 deletions
diff --git a/libmpv2/libmpv2-sys/include/render_gl.h b/libmpv2/libmpv2-sys/include/render_gl.h index 3d5e18c..75d7051 100644 --- a/libmpv2/libmpv2-sys/include/render_gl.h +++ b/libmpv2/libmpv2-sys/include/render_gl.h @@ -17,113 +17,121 @@ #include "render.h" #ifdef __cplusplus -extern "C" { +extern "C" +{ #endif -/** - * OpenGL backend - * -------------- - * - * This header contains definitions for using OpenGL with the render.h API. - * - * OpenGL interop - * -------------- - * - * The OpenGL backend has some special rules, because OpenGL itself uses - * implicit per-thread contexts, which causes additional API problems. - * - * This assumes the OpenGL context lives on a certain thread controlled by the - * API user. All mpv_render_* APIs have to be assumed to implicitly use the - * OpenGL context if you pass a mpv_render_context using the OpenGL backend, - * unless specified otherwise. - * - * The OpenGL context is indirectly accessed through the OpenGL function - * pointers returned by the get_proc_address callback in mpv_opengl_init_params. - * Generally, mpv will not load the system OpenGL library when using this API. - * - * OpenGL state - * ------------ - * - * OpenGL has a large amount of implicit state. All the mpv functions mentioned - * above expect that the OpenGL state is reasonably set to OpenGL standard - * defaults. Likewise, mpv will attempt to leave the OpenGL context with - * standard defaults. The following state is excluded from this: - * - * - the glViewport state - * - the glScissor state (but GL_SCISSOR_TEST is in its default value) - * - glBlendFuncSeparate() state (but GL_BLEND is in its default value) - * - glClearColor() state - * - mpv may overwrite the callback set with glDebugMessageCallback() - * - mpv always disables GL_DITHER at init - * - * Messing with the state could be avoided by creating shared OpenGL contexts, - * but this is avoided for the sake of compatibility and interoperability. - * - * On OpenGL 2.1, mpv will strictly call functions like glGenTextures() to - * create OpenGL objects. You will have to do the same. This ensures that - * objects created by mpv and the API users don't clash. Also, legacy state - * must be either in its defaults, or not interfere with core state. - * - * API use - * ------- - * - * The mpv_render_* API is used. That API supports multiple backends, and this - * section documents specifics for the OpenGL backend. - * - * Use mpv_render_context_create() with MPV_RENDER_PARAM_API_TYPE set to - * MPV_RENDER_API_TYPE_OPENGL, and MPV_RENDER_PARAM_OPENGL_INIT_PARAMS provided. - * - * Call mpv_render_context_render() with MPV_RENDER_PARAM_OPENGL_FBO to render - * the video frame to an FBO. - * - * Hardware decoding - * ----------------- - * - * Hardware decoding via this API is fully supported, but requires some - * additional setup. (At least if direct hardware decoding modes are wanted, - * instead of copying back surface data from GPU to CPU RAM.) - * - * There may be certain requirements on the OpenGL implementation: - * - * - Windows: ANGLE is required (although in theory GL/DX interop could be used) - * - Intel/Linux: EGL is required, and also the native display resource needs - * to be provided (e.g. MPV_RENDER_PARAM_X11_DISPLAY for X11 and - * MPV_RENDER_PARAM_WL_DISPLAY for Wayland) - * - nVidia/Linux: Both GLX and EGL should work (GLX is required if vdpau is - * used, e.g. due to old drivers.) - * - macOS: CGL is required (CGLGetCurrentContext() returning non-NULL) - * - iOS: EAGL is required (EAGLContext.currentContext returning non-nil) - * - * Once these things are setup, hardware decoding can be enabled/disabled at - * any time by setting the "hwdec" property. - */ - -/** - * For initializing the mpv OpenGL state via MPV_RENDER_PARAM_OPENGL_INIT_PARAMS. - */ -typedef struct mpv_opengl_init_params { + /** + * OpenGL backend + * -------------- + * + * This header contains definitions for using OpenGL with the render.h API. + * + * OpenGL interop + * -------------- + * + * The OpenGL backend has some special rules, because OpenGL itself uses + * implicit per-thread contexts, which causes additional API problems. + * + * This assumes the OpenGL context lives on a certain thread controlled by + * the API user. All mpv_render_* APIs have to be assumed to implicitly use + * the OpenGL context if you pass a mpv_render_context using the OpenGL + * backend, unless specified otherwise. + * + * The OpenGL context is indirectly accessed through the OpenGL function + * pointers returned by the get_proc_address callback in + * mpv_opengl_init_params. Generally, mpv will not load the system OpenGL + * library when using this API. + * + * OpenGL state + * ------------ + * + * OpenGL has a large amount of implicit state. All the mpv functions + * mentioned above expect that the OpenGL state is reasonably set to OpenGL + * standard defaults. Likewise, mpv will attempt to leave the OpenGL context + * with standard defaults. The following state is excluded from this: + * + * - the glViewport state + * - the glScissor state (but GL_SCISSOR_TEST is in its default value) + * - glBlendFuncSeparate() state (but GL_BLEND is in its default value) + * - glClearColor() state + * - mpv may overwrite the callback set with glDebugMessageCallback() + * - mpv always disables GL_DITHER at init + * + * Messing with the state could be avoided by creating shared OpenGL + * contexts, but this is avoided for the sake of compatibility and + * interoperability. + * + * On OpenGL 2.1, mpv will strictly call functions like glGenTextures() to + * create OpenGL objects. You will have to do the same. This ensures that + * objects created by mpv and the API users don't clash. Also, legacy state + * must be either in its defaults, or not interfere with core state. + * + * API use + * ------- + * + * The mpv_render_* API is used. That API supports multiple backends, and + * this section documents specifics for the OpenGL backend. + * + * Use mpv_render_context_create() with MPV_RENDER_PARAM_API_TYPE set to + * MPV_RENDER_API_TYPE_OPENGL, and MPV_RENDER_PARAM_OPENGL_INIT_PARAMS + * provided. + * + * Call mpv_render_context_render() with MPV_RENDER_PARAM_OPENGL_FBO to + * render the video frame to an FBO. + * + * Hardware decoding + * ----------------- + * + * Hardware decoding via this API is fully supported, but requires some + * additional setup. (At least if direct hardware decoding modes are wanted, + * instead of copying back surface data from GPU to CPU RAM.) + * + * There may be certain requirements on the OpenGL implementation: + * + * - Windows: ANGLE is required (although in theory GL/DX interop could be + * used) + * - Intel/Linux: EGL is required, and also the native display resource needs + * to be provided (e.g. MPV_RENDER_PARAM_X11_DISPLAY for X11 + * and MPV_RENDER_PARAM_WL_DISPLAY for Wayland) + * - nVidia/Linux: Both GLX and EGL should work (GLX is required if vdpau is + * used, e.g. due to old drivers.) + * - macOS: CGL is required (CGLGetCurrentContext() returning non-NULL) + * - iOS: EAGL is required (EAGLContext.currentContext returning non-nil) + * + * Once these things are setup, hardware decoding can be enabled/disabled at + * any time by setting the "hwdec" property. + */ + + /** + * For initializing the mpv OpenGL state via + * MPV_RENDER_PARAM_OPENGL_INIT_PARAMS. + */ + typedef struct mpv_opengl_init_params + { /** * This retrieves OpenGL function pointers, and will use them in subsequent * operation. - * Usually, you can simply call the GL context APIs from this callback (e.g. - * glXGetProcAddressARB or wglGetProcAddress), but some APIs do not always - * return pointers for all standard functions (even if present); in this - * case you have to compensate by looking up these functions yourself when - * libmpv wants to resolve them through this callback. - * libmpv will not normally attempt to resolve GL functions on its own, nor - * does it link to GL libraries directly. + * Usually, you can simply call the GL context APIs from this callback + * (e.g. glXGetProcAddressARB or wglGetProcAddress), but some APIs do not + * always return pointers for all standard functions (even if present); in + * this case you have to compensate by looking up these functions yourself + * when libmpv wants to resolve them through this callback. libmpv will not + * normally attempt to resolve GL functions on its own, nor does it link to + * GL libraries directly. */ - void *(*get_proc_address)(void *ctx, const char *name); + void *(*get_proc_address) (void *ctx, const char *name); /** * Value passed as ctx parameter to get_proc_address(). */ void *get_proc_address_ctx; -} mpv_opengl_init_params; + } mpv_opengl_init_params; -/** - * For MPV_RENDER_PARAM_OPENGL_FBO. - */ -typedef struct mpv_opengl_fbo { + /** + * For MPV_RENDER_PARAM_OPENGL_FBO. + */ + typedef struct mpv_opengl_fbo + { /** * Framebuffer object name. This must be either a valid FBO generated by * glGenFramebuffers() that is complete and color-renderable, or 0. If the @@ -140,33 +148,36 @@ typedef struct mpv_opengl_fbo { * this is the default framebuffer, this can be an equivalent. */ int internal_format; -} mpv_opengl_fbo; + } mpv_opengl_fbo; -/** - * Deprecated. For MPV_RENDER_PARAM_DRM_DISPLAY. - */ -typedef struct mpv_opengl_drm_params { + /** + * Deprecated. For MPV_RENDER_PARAM_DRM_DISPLAY. + */ + typedef struct mpv_opengl_drm_params + { int fd; int crtc_id; int connector_id; struct _drmModeAtomicReq **atomic_request_ptr; int render_fd; -} mpv_opengl_drm_params; + } mpv_opengl_drm_params; -/** - * For MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE. - */ -typedef struct mpv_opengl_drm_draw_surface_size { + /** + * For MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE. + */ + typedef struct mpv_opengl_drm_draw_surface_size + { /** * size of the draw plane surface in pixels. */ int width, height; -} mpv_opengl_drm_draw_surface_size; + } mpv_opengl_drm_draw_surface_size; -/** - * For MPV_RENDER_PARAM_DRM_DISPLAY_V2. - */ -typedef struct mpv_opengl_drm_params_v2 { + /** + * For MPV_RENDER_PARAM_DRM_DISPLAY_V2. + */ + typedef struct mpv_opengl_drm_params_v2 + { /** * DRM fd (int). Set to -1 if invalid. */ @@ -183,9 +194,10 @@ typedef struct mpv_opengl_drm_params_v2 { int connector_id; /** - * Pointer to a drmModeAtomicReq pointer that is being used for the renderloop. - * This pointer should hold a pointer to the atomic request pointer - * The atomic request pointer is usually changed at every renderloop. + * Pointer to a drmModeAtomicReq pointer that is being used for the + * renderloop. This pointer should hold a pointer to the atomic request + * pointer The atomic request pointer is usually changed at every + * renderloop. */ struct _drmModeAtomicReq **atomic_request_ptr; @@ -194,11 +206,11 @@ typedef struct mpv_opengl_drm_params_v2 { * Set to -1 if invalid. */ int render_fd; -} mpv_opengl_drm_params_v2; - + } mpv_opengl_drm_params_v2; /** - * For backwards compatibility with the old naming of mpv_opengl_drm_draw_surface_size + * For backwards compatibility with the old naming of + * mpv_opengl_drm_draw_surface_size */ #define mpv_opengl_drm_osd_size mpv_opengl_drm_draw_surface_size |