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author | Benedikt Peetz <benedikt.peetz@b-peetz.de> | 2024-08-23 12:57:19 +0200 |
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committer | Benedikt Peetz <benedikt.peetz@b-peetz.de> | 2024-08-23 12:58:02 +0200 |
commit | 0ae5018c33cc4bfe27583c9902472b499f4bd269 (patch) | |
tree | afc2fbfcb126215f47afbc32e555d203d4d6d88c /libmpv2/libmpv2-sys/include/render.h | |
parent | chore(yt_dlp/progress_hook): Also consider the `total_bytes_estimate` field (diff) | |
download | yt-0ae5018c33cc4bfe27583c9902472b499f4bd269.tar.gz yt-0ae5018c33cc4bfe27583c9902472b499f4bd269.zip |
refactor(libmpv2): Move to the `crates` directory
Diffstat (limited to 'libmpv2/libmpv2-sys/include/render.h')
-rw-r--r-- | libmpv2/libmpv2-sys/include/render.h | 769 |
1 files changed, 0 insertions, 769 deletions
diff --git a/libmpv2/libmpv2-sys/include/render.h b/libmpv2/libmpv2-sys/include/render.h deleted file mode 100644 index 872da7a..0000000 --- a/libmpv2/libmpv2-sys/include/render.h +++ /dev/null @@ -1,769 +0,0 @@ -/* - * yt - A fully featured command line YouTube client - * - * Copyright (C) 2018 the mpv developers - * Copyright (C) 2024 Benedikt Peetz <benedikt.peetz@b-peetz.de> - * SPDX-License-Identifier: GPL-3.0-or-later - * - * This file is part of Yt. - * - * You should have received a copy of the License along with this program. - * If not, see <https://www.gnu.org/licenses/gpl-3.0.txt>. - */ - -#ifndef MPV_CLIENT_API_RENDER_H_ -#define MPV_CLIENT_API_RENDER_H_ - -#include "client.h" - -#ifdef __cplusplus -extern "C" -{ -#endif - - /** - * Overview - * -------- - * - * This API can be used to make mpv render using supported graphic APIs (such - * as OpenGL). It can be used to handle video display. - * - * The renderer needs to be created with mpv_render_context_create() before - * you start playback (or otherwise cause a VO to be created). Then (with - * most backends) mpv_render_context_render() can be used to explicitly - * render the current video frame. Use - * mpv_render_context_set_update_callback() to get notified when there is a - * new frame to draw. - * - * Preferably rendering should be done in a separate thread. If you call - * normal libmpv API functions on the renderer thread, deadlocks can result - * (these are made non-fatal with timeouts, but user experience will - * obviously suffer). See "Threading" section below. - * - * You can output and embed video without this API by setting the mpv "wid" - * option to a native window handle (see "Embedding the video window" section - * in the client.h header). In general, using the render API is recommended, - * because window embedding can cause various issues, especially with GUI - * toolkits and certain platforms. - * - * Supported backends - * ------------------ - * - * OpenGL: via MPV_RENDER_API_TYPE_OPENGL, see render_gl.h header. - * Software: via MPV_RENDER_API_TYPE_SW, see section "Software renderer" - * - * Threading - * --------- - * - * You are recommended to do rendering on a separate thread than normal - * libmpv use. - * - * The mpv_render_* functions can be called from any thread, under the - * following conditions: - * - only one of the mpv_render_* functions can be called at the same time - * (unless they belong to different mpv cores created by mpv_create()) - * - never can be called from within the callbacks set with - * mpv_set_wakeup_callback() or mpv_render_context_set_update_callback() - * - if the OpenGL backend is used, for all functions the OpenGL context - * must be "current" in the calling thread, and it must be the same OpenGL - * context as the mpv_render_context was created with. Otherwise, - * undefined behavior will occur. - * - the thread does not call libmpv API functions other than the - * mpv_render_* functions, except APIs which are declared as safe (see - * below). Likewise, there must be no lock or wait dependency from the render - * thread to a thread using other libmpv functions. Basically, the situation - * that your render thread waits for a "not safe" libmpv API function to - * return must not happen. If you ignore this requirement, deadlocks can - * happen, which are made non-fatal with timeouts; then playback quality will - * be degraded, and the message mpv_render_context_render() not being called - * or stuck. is logged. If you set MPV_RENDER_PARAM_ADVANCED_CONTROL, you - * promise that this won't happen, and must absolutely guarantee it, or a - * real deadlock will freeze the mpv core thread forever. - * - * libmpv functions which are safe to call from a render thread are: - * - functions marked with "Safe to be called from mpv render API threads." - * - client.h functions which don't have an explicit or implicit mpv_handle - * parameter - * - mpv_render_* functions; but only for the same mpv_render_context - * pointer. If the pointer is different, mpv_render_context_free() is not - * safe. (The reason is that if MPV_RENDER_PARAM_ADVANCED_CONTROL is set, it - * may have to process still queued requests from the core, which it can do - * only for the current context, while requests for other contexts would - * deadlock. Also, it may have to wait and block for the core to terminate - * the video chain to make sure no resources are used after context - * destruction.) - * - if the mpv_handle parameter refers to a different mpv core than the one - * you're rendering for (very obscure, but allowed) - * - * Note about old libmpv version: - * - * Before API version 1.105 (basically in mpv 0.29.x), simply enabling - * MPV_RENDER_PARAM_ADVANCED_CONTROL could cause deadlock issues. This - * can be worked around by setting the "vd-lavc-dr" option to "no". In - * addition, you were required to call all mpv_render*() API functions from - * the same thread on which mpv_render_context_create() was originally run - * (for the same the mpv_render_context). Not honoring it led to UB - * (deadlocks, use of invalid mp_thread handles), even if you moved your - * GL context to a different thread correctly. These problems were addressed - * in API version 1.105 (mpv 0.30.0). - * - * Context and handle lifecycle - * ---------------------------- - * - * Video initialization will fail if the render context was not initialized - * yet (with mpv_render_context_create()), or it will revert to a VO that - * creates its own window. - * - * Currently, there can be only 1 mpv_render_context at a time per mpv core. - * - * Calling mpv_render_context_free() while a VO is using the render context - * is active will disable video. - * - * You must free the context with mpv_render_context_free() before the mpv - * core is destroyed. If this doesn't happen, undefined behavior will result. - * - * Software renderer - * ----------------- - * - * MPV_RENDER_API_TYPE_SW provides an extremely simple (but slow) renderer to - * memory surfaces. You probably don't want to use this. Use other render API - * types, or other methods of video embedding. - * - * Use mpv_render_context_create() with MPV_RENDER_PARAM_API_TYPE set to - * MPV_RENDER_API_TYPE_SW. - * - * Call mpv_render_context_render() with various MPV_RENDER_PARAM_SW_* fields - * to render the video frame to an in-memory surface. The following fields - * are required: MPV_RENDER_PARAM_SW_SIZE, MPV_RENDER_PARAM_SW_FORMAT, - * MPV_RENDER_PARAM_SW_STRIDE, MPV_RENDER_PARAM_SW_POINTER. - * - * This method of rendering is very slow, because everything, including color - * conversion, scaling, and OSD rendering, is done on the CPU, - * single-threaded. In particular, large video or display sizes, as well as - * presence of OSD or subtitles can make it too slow for realtime. As with - * other software rendering VOs, setting "sw-fast" may help. Enabling or - * disabling zimg may help, depending on the platform. - * - * In addition, certain multimedia job creation measures like HDR may not - * work properly, and will have to be manually handled by for example - * inserting filters. - * - * This API is not really suitable to extract individual frames from video - * etc. (basically non-playback uses) - there are better libraries for this. - * It can be used this way, but it may be clunky and tricky. - * - * Further notes: - * - MPV_RENDER_PARAM_FLIP_Y is currently ignored (unsupported) - * - MPV_RENDER_PARAM_DEPTH is ignored (meaningless) - */ - - /** - * Opaque context, returned by mpv_render_context_create(). - */ - typedef struct mpv_render_context mpv_render_context; - - /** - * Parameters for mpv_render_param (which is used in a few places such as - * mpv_render_context_create(). - * - * Also see mpv_render_param for conventions and how to use it. - */ - typedef enum mpv_render_param_type - { - /** - * Not a valid value, but also used to terminate a params array. Its value - * is always guaranteed to be 0 (even if the ABI changes in the future). - */ - MPV_RENDER_PARAM_INVALID = 0, - /** - * The render API to use. Valid for mpv_render_context_create(). - * - * Type: char* - * - * Defined APIs: - * - * MPV_RENDER_API_TYPE_OPENGL: - * OpenGL desktop 2.1 or later (preferably core profile compatible to - * OpenGL 3.2), or OpenGLES 2.0 or later. - * Providing MPV_RENDER_PARAM_OPENGL_INIT_PARAMS is required. - * It is expected that an OpenGL context is valid and "current" when - * calling mpv_render_* functions (unless specified otherwise). It - * must be the same context for the same mpv_render_context. - */ - MPV_RENDER_PARAM_API_TYPE = 1, - /** - * Required parameters for initializing the OpenGL renderer. Valid for - * mpv_render_context_create(). - * Type: mpv_opengl_init_params* - */ - MPV_RENDER_PARAM_OPENGL_INIT_PARAMS = 2, - /** - * Describes a GL render target. Valid for mpv_render_context_render(). - * Type: mpv_opengl_fbo* - */ - MPV_RENDER_PARAM_OPENGL_FBO = 3, - /** - * Control flipped rendering. Valid for mpv_render_context_render(). - * Type: int* - * If the value is set to 0, render normally. Otherwise, render it flipped, - * which is needed e.g. when rendering to an OpenGL default framebuffer - * (which has a flipped coordinate system). - */ - MPV_RENDER_PARAM_FLIP_Y = 4, - /** - * Control surface depth. Valid for mpv_render_context_render(). - * Type: int* - * This implies the depth of the surface passed to the render function in - * bits per channel. If omitted or set to 0, the renderer will assume 8. - * Typically used to control dithering. - */ - MPV_RENDER_PARAM_DEPTH = 5, - /** - * ICC profile blob. Valid for mpv_render_context_set_parameter(). - * Type: mpv_byte_array* - * Set an ICC profile for use with the "icc-profile-auto" option. (If the - * option is not enabled, the ICC data will not be used.) - */ - MPV_RENDER_PARAM_ICC_PROFILE = 6, - /** - * Ambient light in lux. Valid for mpv_render_context_set_parameter(). - * Type: int* - * This can be used for automatic gamma correction. - */ - MPV_RENDER_PARAM_AMBIENT_LIGHT = 7, - /** - * X11 Display, sometimes used for hwdec. Valid for - * mpv_render_context_create(). The Display must stay valid for the - * lifetime of the mpv_render_context. Type: Display* - */ - MPV_RENDER_PARAM_X11_DISPLAY = 8, - /** - * Wayland display, sometimes used for hwdec. Valid for - * mpv_render_context_create(). The wl_display must stay valid for the - * lifetime of the mpv_render_context. - * Type: struct wl_display* - */ - MPV_RENDER_PARAM_WL_DISPLAY = 9, - /** - * Better control about rendering and enabling some advanced features. - * Valid for mpv_render_context_create(). - * - * This conflates multiple requirements the API user promises to abide if - * this option is enabled: - * - * - The API user's render thread, which is calling the mpv_render_*() - * functions, never waits for the core. Otherwise deadlocks can happen. - * See "Threading" section. - * - The callback set with mpv_render_context_set_update_callback() can - * now be called even if there is no new frame. The API user should call - * the mpv_render_context_update() function, and interpret the return value - * for whether a new frame should be rendered. - * - Correct functionality is impossible if the update callback is not - * set, or not set soon enough after mpv_render_context_create() (the core - * can block while waiting for you to call mpv_render_context_update(), and - * if the update callback is not correctly set, it will deadlock, or - * block for too long). - * - * In general, setting this option will enable the following features (and - * possibly more): - * - * - "Direct rendering", which means the player decodes directly to a - * texture, which saves a copy per video frame ("vd-lavc-dr" option - * needs to be enabled, and the rendering backend as well as the - * underlying GPU API/driver needs to have support for it). - * - Rendering screenshots with the GPU API if supported by the backend - * (instead of using a suboptimal software fallback via libswscale). - * - * Warning: do not just add this without reading the "Threading" section - * above, and then wondering that deadlocks happen. The - * requirements are tricky. But also note that even if advanced - * control is disabled, not adhering to the rules will lead to - * playback problems. Enabling advanced controls simply makes - * violating these rules fatal. - * - * Type: int*: 0 for disable (default), 1 for enable - */ - MPV_RENDER_PARAM_ADVANCED_CONTROL = 10, - /** - * Return information about the next frame to render. Valid for - * mpv_render_context_get_info(). - * - * Type: mpv_render_frame_info* - * - * It strictly returns information about the _next_ frame. The implication - * is that e.g. mpv_render_context_update()'s return value will have - * MPV_RENDER_UPDATE_FRAME set, and the user is supposed to call - * mpv_render_context_render(). If there is no next frame, then the - * return value will have is_valid set to 0. - */ - MPV_RENDER_PARAM_NEXT_FRAME_INFO = 11, - /** - * Enable or disable video timing. Valid for mpv_render_context_render(). - * - * Type: int*: 0 for disable, 1 for enable (default) - * - * When video is timed to audio, the player attempts to render video a bit - * ahead, and then do a blocking wait until the target display time is - * reached. This blocks mpv_render_context_render() for up to the amount - * specified with the "video-timing-offset" global option. You can set - * this parameter to 0 to disable this kind of waiting. If you do, it's - * recommended to use the target time value in mpv_render_frame_info to - * wait yourself, or to set the "video-timing-offset" to 0 instead. - * - * Disabling this without doing anything in addition will result in A/V - * sync being slightly off. - */ - MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME = 12, - /** - * Use to skip rendering in mpv_render_context_render(). - * - * Type: int*: 0 for rendering (default), 1 for skipping - * - * If this is set, you don't need to pass a target surface to the render - * function (and if you do, it's completely ignored). This can still call - * into the lower level APIs (i.e. if you use OpenGL, the OpenGL context - * must be set). - * - * Be aware that the render API will consider this frame as having been - * rendered. All other normal rules also apply, for example about whether - * you have to call mpv_render_context_report_swap(). It also does timing - * in the same way. - */ - MPV_RENDER_PARAM_SKIP_RENDERING = 13, - /** - * Deprecated. Not supported. Use MPV_RENDER_PARAM_DRM_DISPLAY_V2 instead. - * Type : struct mpv_opengl_drm_params* - */ - MPV_RENDER_PARAM_DRM_DISPLAY = 14, - /** - * DRM draw surface size, contains draw surface dimensions. - * Valid for mpv_render_context_create(). - * Type : struct mpv_opengl_drm_draw_surface_size* - */ - MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE = 15, - /** - * DRM display, contains drm display handles. - * Valid for mpv_render_context_create(). - * Type : struct mpv_opengl_drm_params_v2* - */ - MPV_RENDER_PARAM_DRM_DISPLAY_V2 = 16, - /** - * MPV_RENDER_API_TYPE_SW only: rendering target surface size, mandatory. - * Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render(). - * Type: int[2] (e.g.: int s[2] = {w, h}; param.data = &s[0];) - * - * The video frame is transformed as with other VOs. Typically, this means - * the video gets scaled and black bars are added if the video size or - * aspect ratio mismatches with the target size. - */ - MPV_RENDER_PARAM_SW_SIZE = 17, - /** - * MPV_RENDER_API_TYPE_SW only: rendering target surface pixel format, - * mandatory. - * Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render(). - * Type: char* (e.g.: char *f = "rgb0"; param.data = f;) - * - * Valid values are: - * "rgb0", "bgr0", "0bgr", "0rgb" - * 4 bytes per pixel RGB, 1 byte (8 bit) per component, component - * bytes with increasing address from left to right (e.g. "rgb0" has r at - * address 0), the "0" component contains uninitialized garbage (often - * the value 0, but not necessarily; the bad naming is inherited from - * FFmpeg) - * Pixel alignment size: 4 bytes - * "rgb24" - * 3 bytes per pixel RGB. This is strongly discouraged because it is - * very slow. - * Pixel alignment size: 1 bytes - * other - * The API may accept other pixel formats, using mpv internal format - * names, as long as it's internally marked as RGB, has exactly 1 - * plane, and is supported as conversion output. It is not a good idea - * to rely on any of these. Their semantics and handling could change. - */ - MPV_RENDER_PARAM_SW_FORMAT = 18, - /** - * MPV_RENDER_API_TYPE_SW only: rendering target surface bytes per line, - * mandatory. - * Valid for MPV_RENDER_API_TYPE_SW & mpv_render_context_render(). - * Type: size_t* - * - * This is the number of bytes between a pixel (x, y) and (x, y + 1) on the - * target surface. It must be a multiple of the pixel size, and have space - * for the surface width as specified by MPV_RENDER_PARAM_SW_SIZE. - * - * Both stride and pointer value should be a multiple of 64 to facilitate - * fast SIMD operation. Lower alignment might trigger slower code paths, - * and in the worst case, will copy the entire target frame. If mpv is - * built with zimg (and zimg is not disabled), the performance impact might - * be less. In either cases, the pointer and stride must be aligned at - * least to the pixel alignment size. Otherwise, crashes and undefined - * behavior is possible on platforms which do not support unaligned - * accesses (either through normal memory access or aligned SIMD memory - * access instructions). - */ - MPV_RENDER_PARAM_SW_STRIDE = 19, - /* - * MPV_RENDER_API_TYPE_SW only: rendering target surface pixel data - * pointer, mandatory. Valid for MPV_RENDER_API_TYPE_SW & - * mpv_render_context_render(). Type: void* - * - * This points to the first pixel at the left/top corner (0, 0). In - * particular, each line y starts at (pointer + stride * y). Upon - * rendering, all data between pointer and (pointer + stride * h) is - * overwritten. Whether the padding between (w, y) and (0, y + 1) is - * overwritten is left unspecified (it should not be, but unfortunately - * some scaler backends will do it anyway). It is assumed that even the - * padding after the last line (starting at bytepos(w, h) until (pointer + - * stride * h)) is writable. - * - * See MPV_RENDER_PARAM_SW_STRIDE for alignment requirements. - */ - MPV_RENDER_PARAM_SW_POINTER = 20, - } mpv_render_param_type; - -/** - * For backwards compatibility with the old naming of - * MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE - */ -#define MPV_RENDER_PARAM_DRM_OSD_SIZE MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE - - /** - * Used to pass arbitrary parameters to some mpv_render_* functions. The - * meaning of the data parameter is determined by the type, and each - * MPV_RENDER_PARAM_* documents what type the value must point to. - * - * Each value documents the required data type as the pointer you cast to - * void* and set on mpv_render_param.data. For example, if - * MPV_RENDER_PARAM_FOO documents the type as Something* , then the code - * should look like this: - * - * Something foo = {...}; - * mpv_render_param param; - * param.type = MPV_RENDER_PARAM_FOO; - * param.data = & foo; - * - * Normally, the data field points to exactly 1 object. If the type is char*, - * it points to a 0-terminated string. - * - * In all cases (unless documented otherwise) the pointers need to remain - * valid during the call only. Unless otherwise documented, the API functions - * will not write to the params array or any data pointed to it. - * - * As a convention, parameter arrays are always terminated by type==0. There - * is no specific order of the parameters required. The order of the 2 fields - * in this struct is guaranteed (even after ABI changes). - */ - typedef struct mpv_render_param - { - enum mpv_render_param_type type; - void *data; - } mpv_render_param; - -/** - * Predefined values for MPV_RENDER_PARAM_API_TYPE. - */ -// See render_gl.h -#define MPV_RENDER_API_TYPE_OPENGL "opengl" -// See section "Software renderer" -#define MPV_RENDER_API_TYPE_SW "sw" - - /** - * Flags used in mpv_render_frame_info.flags. Each value represents a bit in - * it. - */ - typedef enum mpv_render_frame_info_flag - { - /** - * Set if there is actually a next frame. If unset, there is no next frame - * yet, and other flags and fields that require a frame to be queued will - * be unset. - * - * This is set for _any_ kind of frame, even for redraw requests. - * - * Note that when this is unset, it simply means no new frame was - * decoded/queued yet, not necessarily that the end of the video was - * reached. A new frame can be queued after some time. - * - * If the return value of mpv_render_context_render() had the - * MPV_RENDER_UPDATE_FRAME flag set, this flag will usually be set as well, - * unless the frame is rendered, or discarded by other asynchronous events. - */ - MPV_RENDER_FRAME_INFO_PRESENT = 1 << 0, - /** - * If set, the frame is not an actual new video frame, but a redraw - * request. For example if the video is paused, and an option that affects - * video rendering was changed (or any other reason), an update request can - * be issued and this flag will be set. - * - * Typically, redraw frames will not be subject to video timing. - * - * Implies MPV_RENDER_FRAME_INFO_PRESENT. - */ - MPV_RENDER_FRAME_INFO_REDRAW = 1 << 1, - /** - * If set, this is supposed to reproduce the previous frame perfectly. This - * is usually used for certain "video-sync" options ("display-..." modes). - * Typically the renderer will blit the video from a FBO. Unset otherwise. - * - * Implies MPV_RENDER_FRAME_INFO_PRESENT. - */ - MPV_RENDER_FRAME_INFO_REPEAT = 1 << 2, - /** - * If set, the player timing code expects that the user thread blocks on - * vsync (by either delaying the render call, or by making a call to - * mpv_render_context_report_swap() at vsync time). - * - * Implies MPV_RENDER_FRAME_INFO_PRESENT. - */ - MPV_RENDER_FRAME_INFO_BLOCK_VSYNC = 1 << 3, - } mpv_render_frame_info_flag; - - /** - * Information about the next video frame that will be rendered. Can be - * retrieved with MPV_RENDER_PARAM_NEXT_FRAME_INFO. - */ - typedef struct mpv_render_frame_info - { - /** - * A bitset of mpv_render_frame_info_flag values (i.e. multiple flags are - * combined with bitwise or). - */ - uint64_t flags; - /** - * Absolute time at which the frame is supposed to be displayed. This is in - * the same unit and base as the time returned by mpv_get_time_us(). For - * frames that are redrawn, or if vsync locked video timing is used (see - * "video-sync" option), then this can be 0. The "video-timing-offset" - * option determines how much "headroom" the render thread gets (but a high - * enough frame rate can reduce it anyway). mpv_render_context_render() - * will normally block until the time is elapsed, unless you pass it - * MPV_RENDER_PARAM_BLOCK_FOR_TARGET_TIME = 0. - */ - int64_t target_time; - } mpv_render_frame_info; - - /** - * Initialize the renderer state. Depending on the backend used, this will - * access the underlying GPU API and initialize its own objects. - * - * You must free the context with mpv_render_context_free(). Not doing so - * before the mpv core is destroyed may result in memory leaks or crashes. - * - * Currently, only at most 1 context can exists per mpv core (it represents - * the main video output). - * - * You should pass the following parameters: - * - MPV_RENDER_PARAM_API_TYPE to select the underlying backend/GPU API. - * - Backend-specific init parameter, like - * MPV_RENDER_PARAM_OPENGL_INIT_PARAMS. - * - Setting MPV_RENDER_PARAM_ADVANCED_CONTROL and following its rules is - * strongly recommended. - * - If you want to use hwdec, possibly hwdec interop resources. - * - * @param res set to the context (on success) or NULL (on failure). The value - * is never read and always overwritten. - * @param mpv handle used to get the core (the mpv_render_context won't - * depend on this specific handle, only the core referenced by it) - * @param params an array of parameters, terminated by type==0. It's left - * unspecified what happens with unknown parameters. At least - * MPV_RENDER_PARAM_API_TYPE is required, and most backends - * will require another backend-specific parameter. - * @return error code, including but not limited to: - * MPV_ERROR_UNSUPPORTED: the OpenGL version is not supported - * (or required extensions are missing) - * MPV_ERROR_NOT_IMPLEMENTED: an unknown API type was provided, or - * support for the requested API was not - * built in the used libmpv binary. - * MPV_ERROR_INVALID_PARAMETER: at least one of the provided parameters - * was not valid. - */ - MPV_EXPORT int mpv_render_context_create (mpv_render_context **res, - mpv_handle *mpv, - mpv_render_param *params); - - /** - * Attempt to change a single parameter. Not all backends and parameter types - * support all kinds of changes. - * - * @param ctx a valid render context - * @param param the parameter type and data that should be set - * @return error code. If a parameter could actually be changed, this returns - * success, otherwise an error code depending on the parameter type - * and situation. - */ - MPV_EXPORT int mpv_render_context_set_parameter (mpv_render_context *ctx, - mpv_render_param param); - - /** - * Retrieve information from the render context. This is NOT a counterpart to - * mpv_render_context_set_parameter(), because you generally can't read - * parameters set with it, and this function is not meant for this purpose. - * Instead, this is for communicating information from the renderer back to - * the user. See mpv_render_param_type; entries which support this function - * explicitly mention it, and for other entries you can assume it will fail. - * - * You pass param with param.type set and param.data pointing to a variable - * of the required data type. The function will then overwrite that variable - * with the returned value (at least on success). - * - * @param ctx a valid render context - * @param param the parameter type and data that should be retrieved - * @return error code. If a parameter could actually be retrieved, this - * returns success, otherwise an error code depending on the parameter type - * and situation. MPV_ERROR_NOT_IMPLEMENTED is used for unknown - * param.type, or if retrieving it is not supported. - */ - MPV_EXPORT int mpv_render_context_get_info (mpv_render_context *ctx, - mpv_render_param param); - - typedef void (*mpv_render_update_fn) (void *cb_ctx); - - /** - * Set the callback that notifies you when a new video frame is available, or - * if the video display configuration somehow changed and requires a redraw. - * Similar to mpv_set_wakeup_callback(), you must not call any mpv API from - * the callback, and all the other listed restrictions apply (such as not - * exiting the callback by throwing exceptions). - * - * This can be called from any thread, except from an update callback. In - * case of the OpenGL backend, no OpenGL state or API is accessed. - * - * Calling this will raise an update callback immediately. - * - * @param callback callback(callback_ctx) is called if the frame should be - * redrawn - * @param callback_ctx opaque argument to the callback - */ - MPV_EXPORT void - mpv_render_context_set_update_callback (mpv_render_context *ctx, - mpv_render_update_fn callback, - void *callback_ctx); - - /** - * The API user is supposed to call this when the update callback was invoked - * (like all mpv_render_* functions, this has to happen on the render thread, - * and _not_ from the update callback itself). - * - * This is optional if MPV_RENDER_PARAM_ADVANCED_CONTROL was not set - * (default). Otherwise, it's a hard requirement that this is called after - * each update callback. If multiple update callback happened, and the - * function could not be called sooner, it's OK to call it once after the - * last callback. - * - * If an update callback happens during or after this function, the function - * must be called again at the soonest possible time. - * - * If MPV_RENDER_PARAM_ADVANCED_CONTROL was set, this will do additional work - * such as allocating textures for the video decoder. - * - * @return a bitset of mpv_render_update_flag values (i.e. multiple flags are - * combined with bitwise or). Typically, this will tell the API user - * what should happen next. E.g. if the MPV_RENDER_UPDATE_FRAME flag - * is set, mpv_render_context_render() should be called. If flags unknown to - * the API user are set, or if the return value is 0, nothing needs to be - * done. - */ - MPV_EXPORT uint64_t mpv_render_context_update (mpv_render_context *ctx); - - /** - * Flags returned by mpv_render_context_update(). Each value represents a bit - * in the function's return value. - */ - typedef enum mpv_render_update_flag - { - /** - * A new video frame must be rendered. mpv_render_context_render() must be - * called. - */ - MPV_RENDER_UPDATE_FRAME = 1 << 0, - } mpv_render_context_flag; - - /** - * Render video. - * - * Typically renders the video to a target surface provided via - * mpv_render_param (the details depend on the backend in use). Options like - * "panscan" are applied to determine which part of the video should be - * visible and how the video should be scaled. You can change these options - * at runtime by using the mpv property API. - * - * The renderer will reconfigure itself every time the target surface - * configuration (such as size) is changed. - * - * This function implicitly pulls a video frame from the internal queue and - * renders it. If no new frame is available, the previous frame is redrawn. - * The update callback set with mpv_render_context_set_update_callback() - * notifies you when a new frame was added. The details potentially depend on - * the backends and the provided parameters. - * - * Generally, libmpv will invoke your update callback some time before the - * video frame should be shown, and then lets this function block until the - * supposed display time. This will limit your rendering to video FPS. You - * can prevent this by setting the "video-timing-offset" global option to 0. - * (This applies only to "audio" video sync mode.) - * - * You should pass the following parameters: - * - Backend-specific target object, such as MPV_RENDER_PARAM_OPENGL_FBO. - * - Possibly transformations, such as MPV_RENDER_PARAM_FLIP_Y. - * - * @param ctx a valid render context - * @param params an array of parameters, terminated by type==0. Which - * parameters are required depends on the backend. It's left unspecified what - * happens with unknown parameters. - * @return error code - */ - MPV_EXPORT int mpv_render_context_render (mpv_render_context *ctx, - mpv_render_param *params); - - /** - * Tell the renderer that a frame was flipped at the given time. This is - * optional, but can help the player to achieve better timing. - * - * Note that calling this at least once informs libmpv that you will use this - * function. If you use it inconsistently, expect bad video playback. - * - * If this is called while no video is initialized, it is ignored. - * - * @param ctx a valid render context - */ - MPV_EXPORT void mpv_render_context_report_swap (mpv_render_context *ctx); - - /** - * Destroy the mpv renderer state. - * - * If video is still active (e.g. a file playing), video will be disabled - * forcefully. - * - * @param ctx a valid render context. After this function returns, this is - * not a valid pointer anymore. NULL is also allowed and does nothing. - */ - MPV_EXPORT void mpv_render_context_free (mpv_render_context *ctx); - -#ifdef MPV_CPLUGIN_DYNAMIC_SYM - - MPV_DEFINE_SYM_PTR (mpv_render_context_create) -#define mpv_render_context_create pfn_mpv_render_context_create - MPV_DEFINE_SYM_PTR (mpv_render_context_set_parameter) -#define mpv_render_context_set_parameter pfn_mpv_render_context_set_parameter - MPV_DEFINE_SYM_PTR (mpv_render_context_get_info) -#define mpv_render_context_get_info pfn_mpv_render_context_get_info - MPV_DEFINE_SYM_PTR (mpv_render_context_set_update_callback) -#define mpv_render_context_set_update_callback \ - pfn_mpv_render_context_set_update_callback - MPV_DEFINE_SYM_PTR (mpv_render_context_update) -#define mpv_render_context_update pfn_mpv_render_context_update - MPV_DEFINE_SYM_PTR (mpv_render_context_render) -#define mpv_render_context_render pfn_mpv_render_context_render - MPV_DEFINE_SYM_PTR (mpv_render_context_report_swap) -#define mpv_render_context_report_swap pfn_mpv_render_context_report_swap - MPV_DEFINE_SYM_PTR (mpv_render_context_free) -#define mpv_render_context_free pfn_mpv_render_context_free - -#endif - -#ifdef __cplusplus -} -#endif - -#endif |