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authorBenedikt Peetz <benedikt.peetz@b-peetz.de>2024-08-23 12:57:19 +0200
committerBenedikt Peetz <benedikt.peetz@b-peetz.de>2024-08-23 12:58:02 +0200
commit0ae5018c33cc4bfe27583c9902472b499f4bd269 (patch)
treeafc2fbfcb126215f47afbc32e555d203d4d6d88c /crates/libmpv2/libmpv2-sys/include/render_gl.h
parentchore(yt_dlp/progress_hook): Also consider the `total_bytes_estimate` field (diff)
downloadyt-0ae5018c33cc4bfe27583c9902472b499f4bd269.tar.gz
yt-0ae5018c33cc4bfe27583c9902472b499f4bd269.zip
refactor(libmpv2): Move to the `crates` directory
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+/*
+ * yt - A fully featured command line YouTube client
+ *
+ * Copyright (C) 2018 the mpv developers
+ * Copyright (C) 2024 Benedikt Peetz <benedikt.peetz@b-peetz.de>
+ * SPDX-License-Identifier: GPL-3.0-or-later
+ *
+ * This file is part of Yt.
+ *
+ * You should have received a copy of the License along with this program.
+ * If not, see <https://www.gnu.org/licenses/gpl-3.0.txt>.
+ */
+
+#ifndef MPV_CLIENT_API_RENDER_GL_H_
+#define MPV_CLIENT_API_RENDER_GL_H_
+
+#include "render.h"
+
+#ifdef __cplusplus
+extern "C"
+{
+#endif
+
+  /**
+   * OpenGL backend
+   * --------------
+   *
+   * This header contains definitions for using OpenGL with the render.h API.
+   *
+   * OpenGL interop
+   * --------------
+   *
+   * The OpenGL backend has some special rules, because OpenGL itself uses
+   * implicit per-thread contexts, which causes additional API problems.
+   *
+   * This assumes the OpenGL context lives on a certain thread controlled by
+   * the API user. All mpv_render_* APIs have to be assumed to implicitly use
+   * the OpenGL context if you pass a mpv_render_context using the OpenGL
+   * backend, unless specified otherwise.
+   *
+   * The OpenGL context is indirectly accessed through the OpenGL function
+   * pointers returned by the get_proc_address callback in
+   * mpv_opengl_init_params. Generally, mpv will not load the system OpenGL
+   * library when using this API.
+   *
+   * OpenGL state
+   * ------------
+   *
+   * OpenGL has a large amount of implicit state. All the mpv functions
+   * mentioned above expect that the OpenGL state is reasonably set to OpenGL
+   * standard defaults. Likewise, mpv will attempt to leave the OpenGL context
+   * with standard defaults. The following state is excluded from this:
+   *
+   *      - the glViewport state
+   *      - the glScissor state (but GL_SCISSOR_TEST is in its default value)
+   *      - glBlendFuncSeparate() state (but GL_BLEND is in its default value)
+   *      - glClearColor() state
+   *      - mpv may overwrite the callback set with glDebugMessageCallback()
+   *      - mpv always disables GL_DITHER at init
+   *
+   * Messing with the state could be avoided by creating shared OpenGL
+   * contexts, but this is avoided for the sake of compatibility and
+   * interoperability.
+   *
+   * On OpenGL 2.1, mpv will strictly call functions like glGenTextures() to
+   * create OpenGL objects. You will have to do the same. This ensures that
+   * objects created by mpv and the API users don't clash. Also, legacy state
+   * must be either in its defaults, or not interfere with core state.
+   *
+   * API use
+   * -------
+   *
+   * The mpv_render_* API is used. That API supports multiple backends, and
+   * this section documents specifics for the OpenGL backend.
+   *
+   * Use mpv_render_context_create() with MPV_RENDER_PARAM_API_TYPE set to
+   * MPV_RENDER_API_TYPE_OPENGL, and MPV_RENDER_PARAM_OPENGL_INIT_PARAMS
+   * provided.
+   *
+   * Call mpv_render_context_render() with MPV_RENDER_PARAM_OPENGL_FBO to
+   * render the video frame to an FBO.
+   *
+   * Hardware decoding
+   * -----------------
+   *
+   * Hardware decoding via this API is fully supported, but requires some
+   * additional setup. (At least if direct hardware decoding modes are wanted,
+   * instead of copying back surface data from GPU to CPU RAM.)
+   *
+   * There may be certain requirements on the OpenGL implementation:
+   *
+   * - Windows: ANGLE is required (although in theory GL/DX interop could be
+   * used)
+   * - Intel/Linux: EGL is required, and also the native display resource needs
+   *                to be provided (e.g. MPV_RENDER_PARAM_X11_DISPLAY for X11
+   * and MPV_RENDER_PARAM_WL_DISPLAY for Wayland)
+   * - nVidia/Linux: Both GLX and EGL should work (GLX is required if vdpau is
+   *                 used, e.g. due to old drivers.)
+   * - macOS: CGL is required (CGLGetCurrentContext() returning non-NULL)
+   * - iOS: EAGL is required (EAGLContext.currentContext returning non-nil)
+   *
+   * Once these things are setup, hardware decoding can be enabled/disabled at
+   * any time by setting the "hwdec" property.
+   */
+
+  /**
+   * For initializing the mpv OpenGL state via
+   * MPV_RENDER_PARAM_OPENGL_INIT_PARAMS.
+   */
+  typedef struct mpv_opengl_init_params
+  {
+    /**
+     * This retrieves OpenGL function pointers, and will use them in subsequent
+     * operation.
+     * Usually, you can simply call the GL context APIs from this callback
+     * (e.g. glXGetProcAddressARB or wglGetProcAddress), but some APIs do not
+     * always return pointers for all standard functions (even if present); in
+     * this case you have to compensate by looking up these functions yourself
+     * when libmpv wants to resolve them through this callback. libmpv will not
+     * normally attempt to resolve GL functions on its own, nor does it link to
+     * GL libraries directly.
+     */
+    void *(*get_proc_address) (void *ctx, const char *name);
+    /**
+     * Value passed as ctx parameter to get_proc_address().
+     */
+    void *get_proc_address_ctx;
+  } mpv_opengl_init_params;
+
+  /**
+   * For MPV_RENDER_PARAM_OPENGL_FBO.
+   */
+  typedef struct mpv_opengl_fbo
+  {
+    /**
+     * Framebuffer object name. This must be either a valid FBO generated by
+     * glGenFramebuffers() that is complete and color-renderable, or 0. If the
+     * value is 0, this refers to the OpenGL default framebuffer.
+     */
+    int fbo;
+    /**
+     * Valid dimensions. This must refer to the size of the framebuffer. This
+     * must always be set.
+     */
+    int w, h;
+    /**
+     * Underlying texture internal format (e.g. GL_RGBA8), or 0 if unknown. If
+     * this is the default framebuffer, this can be an equivalent.
+     */
+    int internal_format;
+  } mpv_opengl_fbo;
+
+  /**
+   * Deprecated. For MPV_RENDER_PARAM_DRM_DISPLAY.
+   */
+  typedef struct mpv_opengl_drm_params
+  {
+    int fd;
+    int crtc_id;
+    int connector_id;
+    struct _drmModeAtomicReq **atomic_request_ptr;
+    int render_fd;
+  } mpv_opengl_drm_params;
+
+  /**
+   * For MPV_RENDER_PARAM_DRM_DRAW_SURFACE_SIZE.
+   */
+  typedef struct mpv_opengl_drm_draw_surface_size
+  {
+    /**
+     * size of the draw plane surface in pixels.
+     */
+    int width, height;
+  } mpv_opengl_drm_draw_surface_size;
+
+  /**
+   * For MPV_RENDER_PARAM_DRM_DISPLAY_V2.
+   */
+  typedef struct mpv_opengl_drm_params_v2
+  {
+    /**
+     * DRM fd (int). Set to -1 if invalid.
+     */
+    int fd;
+
+    /**
+     * Currently used crtc id
+     */
+    int crtc_id;
+
+    /**
+     * Currently used connector id
+     */
+    int connector_id;
+
+    /**
+     * Pointer to a drmModeAtomicReq pointer that is being used for the
+     * renderloop. This pointer should hold a pointer to the atomic request
+     * pointer The atomic request pointer is usually changed at every
+     * renderloop.
+     */
+    struct _drmModeAtomicReq **atomic_request_ptr;
+
+    /**
+     * DRM render node. Used for VAAPI interop.
+     * Set to -1 if invalid.
+     */
+    int render_fd;
+  } mpv_opengl_drm_params_v2;
+
+/**
+ * For backwards compatibility with the old naming of
+ * mpv_opengl_drm_draw_surface_size
+ */
+#define mpv_opengl_drm_osd_size mpv_opengl_drm_draw_surface_size
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif